whoami
Game Developer
I make games, prototypes and Android apps — handling the code and the art myself.
Ten years making games, and doing most of what a game needs along the way: pixel art, 2D and 3D animation, modeling, rigging, UVs, texturing and shader work — plus the gameplay code that ties it all together.
On a team I try to be the person others actually enjoy working with: friendly, easy to talk to, and straight with people. I take ownership of what I build, and I deliver on time.